12/17/2014

dev diary  7 first  boss holy version animation  time lapse part1

angel guardian animation time lapse progress part 1 in spriter.
first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project:

if you like it follow us in youtube and like our facebook page.
https://www.facebook.com/judgementproject?ref=bookmarks

http://youtu.be/zrE3znCwkW8



12/13/2014

dev diary  6 first  boss holy version new concept

working in the  new concept more celestial  form for first boss  design for  the  holy version, more  info soon
dont forget like  us in facebook
facebook web


12/12/2014

dev diary  5 first  boss holy version

working in the first boss  design for  the  holy version, more  info soon
dont forget like  us in facebook
facebook web

11/19/2014

dev diary  4 inferno´s zone 1 test  map

working in the first  zone  inferno version with the new props  and tiletset edition.

dev diary  3 inferno´s  1 props  in  progress

working in  some props  for the inferno version  of the firts zones of  the game

11/15/2014

soo  the   project, will start  again, we  create  a new  story and a new monsters and enemies.

this is  the first 1: and  the first  update of the new concept  of the  game.

dev diary  new concept  1:


first  test boss:

demon  golem




10/27/2014

Dev Log 23  animations  update.

main character   animations update:

attack 1

attack 2
dragon arm spell update

idle  update
idle  weapon
roll
run
spell update
walk   1
walk  2

7/21/2014

Dev Log 18

new version  of the  main  character, with more resolution


2  new animations  with the new version  of the main character.

7/11/2014

Dev Log 16 

new stamina system  test, Dark souls style.

faster link:
stamina system gfycat

Dev Log 17

main character animations update in  Spriter.


6/13/2014

Dev Log 15 

Pixel art work in progress main characters.

working in heroes of  earth and fire element
                                                             main char: hero of ether element


hero of water element

hero of wind element



5/29/2014

5/23/2014

Dev diary

Dev Log 1 first concepts of the game


Here is a first concept arts and char desing idea
char desing


mor info in https://www.facebook.com/portafolioDigitalFfman22?ref=ts&fref=ts

Dev Log 2 first test of gameplay


https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test1/index.html 
deleted
final style, with some test of moves, camera and scenario.

Dev Log 3 gameplay works


  • new version, with:
  • attack animations.
  • door system.
  • enemy test



  1. directional key to move.
  2. A to attack.


https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test2/index.html

first test version of dragon-project was delete.

new version of dragon project ver:1.0.3
new features:

  • experience system.
  • stats system.
  • damage system.
  • enemy hp.
  • new mob, blue flame.
  • improve attack animations.


https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test3/index.html

Dev Log 4 gameplay works menu system ver1


instructions:

  • directional key: move
  • A: attack
  • D and F:cast spells
  • P: pause and char menu
  • M: mini map


adding:

  • minimap
  • dragon spells.
  • energy bar.
  • spells menu
  • dragon_project ver 1.0.4

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test4/index.html

spells updates:


  • A: attack
  • S and D:cast spells
  • space bar: pause and char menu
  • M: mini map



  • add shadow fireball spell
  • add explotions effects.
  • correct some bugs.


dragon_project ver 1.0.5.1

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test5.1/index.html

Dev Log 5 maps style and exploring


some new Screenshots of the new update of the game.

save room

https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/1965561_509693045806601_167919560_o.jpg


mini boss battle room
in this room you get the slide power and dodge power


https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/10005916_509693072473265_1132961722_o.jpg

Dev Log 6 boss fight test #1



  • woriking in the first mini boss Big blue flame
  • working in the first boss Hydra

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/hydra_complete.jpg
coming soon new playable update :)

here a little sprite of the hydra boss battle.

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/hydra_boss_test.gif

testing events and combat variables.

the hydra boss create with spriter by brashmonkey.

Dev Log 7 working in the map and mini boss fight.


new game screen capture.





Dev Log 8 working in better map tile set

new tilemap for the map temple, more darker, more complex, and with more contrast
Image

Dev Log 9 working in better item and equip gui (interactive with out mouse)


equip test interface for the game.

https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/test%20equip%20interface/index.html
Image
A to select option 
S to back 
1 to 4 add chest items
5 to 8 add legs items.
direccional key to move


    1* select first the type of equip
    2* select the item of the right side.

tip


Dev Log 10 desing works.

here is the world Map of the game.

the name of the planet is Terra.

Image

this is the ice golem the protector of the water element tunic.

on the water temple
ready to animate in Spriter
ice_golem_complete.png


Dev Log 11 desing works, coding new boss fight system and second boss Ice Golem


all ice golem attacks in the alpha version.

http://gfycat.com/EagerBackAmericanbulldog
the link load more faster than the image
Image

attack 1------>jump attack: falls above the character,hurts him, and stun.

second version: you can stun the golem if the golem falls on ice spikes on the floor
attack 2------>rock ball attack: the golem transform into a solid ball of rock and ice, your only chance is avoid it
attack 3------->kick attack: if you are if you are out of distance of the golem, he will spawns ice spikes in random place of the roof
second version: if you are in close distance you can be crushed by his feet, or you can counter his attack.
attack4------->Ice blizzard: the golem launched a blizzard of ice that can freeze you and makes you a little damage
attack5-------->arms attack: if you avoid his attack, he will stuck in the floor
second version: if you are in close distance you can be crushed by his arms, and you will be pushed far away of him